![]() Transfer to wire racks to cool completely. Bake until cookies are lightly browned, 20-25 minutes. Refrigerate at least 30 minutes or overnight. Prick each cookie multiple times with a fork. Transfer to a baking sheet, and cut into 3x1-in. On a sheet of parchment, roll dough to a 16x9-inch rectangle. Turn dough onto a floured surface knead for 5 minutes, adding enough remaining flour to form a soft dough. ![]() ![]() Cream butter and brown sugar until light and fluffy, 5-7 minutes. Therefore take some shortbread! (I love it so much and it only requires 3 ingredients!!!) The thing is, the experience is quickly wearing off. It is a nice pastime but not on that price. Its nice having new developers, but you have to work on a brand, not just throw something onto the market in that way. If you want to make the game a little more interesting, I’d recommend hopping on a call and screensharing the game with some friends so you can talk while you play, and maybe have them offer challenges (or come up with your own) so you can make your way around em as you play.Ĭute piece of art, but overpriced even in a sale. I divided my progress over the span of three-ish days, and thanks to that I was able to finish it within that span without getting bored and abandoning it. However as pretty and calming the game is, personally I wouldn’t play consistently because of how repetitive it can be sometimes, so instead I’d recommend playing it in chunks to prevent total boredom. It’s a comfort game I can use to help me if I’m stressed, so I can safely “autopilot” myself as I play. Like I mentioned before, it’s a great game to do some mindless organisation. (Which makes me curious if other POVs are possible, for example if we could follow that of the ex’s perspective…) Unfortunately not, which was a little disappointing. We all know this follows the life of one person, and seeing the other diaries kind of gave the impression that there would be other lives or perspectives that we’d unpack. Either that, or it doesn’t think a certain item can be placed somewhere, when I can clearly do that in real life. I understand there’s a feature where the game can allow anything to be anywhere, but in the main game I find myself having to rearrange things from their perfectly good spots because the game thinks that’s not where it should be. I understand it’s a moving game and people tend to bring and/or hold on to so many things, but jeez… Girlie keeps way too many clothes and books it started to get annoying. It’s a great pick when you wanna do something productive, but play at the same time and have fun with it (basically fits what it’s meant to be, a puzzle game). Looking back at my progress after each level was satisfying, and it was pretty funny seeing everything jump around before being set into place. The playback/GIF feature was pretty cool. The whole aesthetic of the game was beautiful, incredibly detailed despite it being pixelated. ![]() As for the soundtrack, it was pretty good, apparently great enough for me to not put on any other music, which says a lot for me considering I need my own music for almost everything to keep me focused. The sounds were amazing, moving things around and hearing their pickup/drop noises was kinda like ASMR to me. The story had some flow to it, some ups and downs and the ending honestly made me happy considering the lore behind previous levels. After playing this game all the way through I’d say it’s a pretty neat game when you’re in the mood to do some (almost) mindless organisation (either that or if you just like these types of games/have OCD).
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